-Munch "just curious" Wolf
(GaD, I'm dim)
But really how would do such a thing on the Plume. Ive seen attempts of gaming on the net and it's often craps out after the first few encounters...
Most forum environments are just a place for people to share opinions. And it feels good to imagine that there are lots of people out there listening to your opinions. Even if you are arguing or sharing information, you're still mostly just trying to get your opinions across.
So it seems to me that a D&D adventure on the net and especially on a forum wouldn't work because the adventure would basically keep breaking down into people just sharing their opinions about whatever topics they were interested in. After all, isn't that what happened with the whole D&D thread to begin with? People just talked and talked and talked about starting it, without ever actually starting it.
At least, that's my opinion anyway.
I, myself, am not a fan of D&D, it's far too easy to end up with a bunch of 'clay pigeons', characters devoid of any character, simply there for their stats.
Anyone familiar with White Wolf's World of Darkness? It seems to me a system like that would be far more suitable for a forum environment.
quote:Originally posted by Zorlond:I, myself, am not a fan of D&D, it's far too easy to end up with a bunch of 'clay pigeons', characters devoid of any character, simply there for their stats.
I agree, Zorlond. I always forced myself, whenever I rolled-up a character, to play with the first six numbers I rolled. Sometimes they didn't survive, but it was far more interesting than picking and choosing until everything was over 12.
If you want real fun in a D&D campaign, try playing a character with a "3" in anything.
quote:Originally posted by F-Cup Fitzgerald:If you want real fun in a D&D campaign, try playing a character with a "3" in anything.
The moment I read this, I started envisioning some unlucky character with a 3 Dexterity... And realized it'd be nearly impossible for anyone to hit him, since he'd be -constantly- bumping into his opponent, falling over railings, tripping over his own feet, dropping his weapons on everybody else's feet, so on, so forth...
I'm also remembering a Halfling Thief with 16 Dexterity who once took something like TEN TRIES to pick a really simple lock, because of bad luck with dice rolling...
Then there was the time I swung my sword at a goblin and missed so badly my sword got _stuck_ in the wood of the door BEHIND me...
As for doing it here on the board, I'm still for it! If we could ever work out exactly what we're doing and so forth. I don't know about anybody else, but _I_ wouldn't cheat. I would rearrange the numbers I was given, but not re-roll. And for me, it's ALWAYS about the character as a _person_, NOT the stats.
(I just KNOW somebody is going to "accidentally" misconstrue that, so I thought I'd get there first and save you the trouble.)
(Dumb question here, anybody else played Phantasy Star Online? I wonder how the heck the Force Newmans manage to run around the jungle in THOSE shoes without breaking their ankles...)
I've seen some nice episodes in the Addventure since I got back from vacation, and it's always good to see an update of the story archive. (Should we be pestering Plato Voltaire instead of MarkT? There always seems to be an update whenever a new Blue Undercover comes out.) If so many of the active threads weren't TV-themed, I'd probably add something. Nothing against the medium; I just don't own one, so I'd be out of my element.
OK. I've been involved in play-by-e-mail D&D games before. One of them has a lot in common with a bird, a bicycle, or a shark: it either keeps moving or it crashes. They can work well if the players and the DM communicate smoothly and stay on the same page. Unfortunately, that wasn't what happened. Because the problems wouldn't have been solved by a public argument, and the other person apparently didn't want me to have any way to contact her privately, my hands were tied.
Back to the present, though. I have less free time than I did back then, and I've found that preparation, especially NPC creation, takes much longer in 3E. I might play in someone's campaign, but I couldn't be the DM until later. If anyone else is interested, I'd suggest buying the Player's Handbook now if you're going to, since the price is supposed to go up in a matter of days. Otherwise, the SRD has been updated since my last post. It's still not (intended to be) a perfect replacement, but it makes a good rules reference.