*

Ouroboros

  • C Cup
  • 172
Re: Ouroboros' Beginner/Intermediate Morphers Tutorial
« Reply #30 on: June 27, 2011, 08:58:38 PM »
nice and simple! I have to admit I have moved away from some of the process outlined in my tutorial since the introduction of the warp tool.

I have also been using the liquefy/healing tool to put in finishing touches, although not without the history brush to fix any warp lines in the background.

Thanks Bob, that means a lot coming from an excellent morpher like you. :)

I occasionally use the liquify tool but I feel that it looses the texture quality of the picture when you push things too big and just ends up looking cartoonish. Maybe the healing tool addresses that problem but I cannot admit to having much (read that as any) experience with it. I suppose that's something to look into.

*

ROUNDandHEAVY

  • Rookie of the Year
  • 7640
  • My name is Bob, Round is just my favorite shape. ;
Re: Ouroboros' Beginner/Intermediate Morphers Tutorial
« Reply #31 on: June 28, 2011, 10:01:34 PM »
your right over doing it is bad, which is why I stayed away from it for so long, But i watced someone else use one and they lowered a few settings and were sparing with it, and it was way better than the mesh tool for certain thing, especially healing wierd bulges from extreme warping.

Bob
Call me Bob.

*

3deroticer

  • Oh My God Cup
  • 7299
    • CyberLee
Re: Ouroboros' Beginner/Intermediate Morphers Tutorial
« Reply #32 on: June 28, 2011, 11:58:40 PM »
your right over doing it is bad, which is why I stayed away from it for so long, But i watced someone else use one and they lowered a few settings and were sparing with it, and it was way better than the mesh tool for certain thing, especially healing wierd bulges from extreme warping.

Bob

One of the things I have done is use a wide feathered mask on the parts and then use a large size brush for the liquified tool. The feathered part of the mask protect the smoothness of stretching. I learn this when I am making a 3D stereo effect by hand to touch up what my 3D program did not. The less stroke you use to liquified the object, less muddled the texture will be.
Remember, life is too short to actually get annoyed about what someone you donít know, donít care about, and donít like thinks about you and what you enjoy doing.