Well, I'm not a technical guy when it comes to morphs so I perhaps didn't use the right term but the skin texture didn't look right to me. The second one is much better in consistency and I like it more.
The second pair is definitly more real... because these are real breasts.
I am not an expert morpher either... I am very new to that stuff, even if I have some years experience of (completely different) computer graphics. I have never been an artistic type, more a technical one... and this stuff is HARD when you don't know what you are doing and there is not much help available.
As I understand it, there are basically three types for morphing. Replacing (or "donor"), reshaping or painting.
Replacing is taking a segmant of a different image, trimming it, scaling and repositioning it. Then comes the more difficult part of adjusting the colouring... and finally, the most difficult, the lighting. There are tons of quite good morphs out there that don't quite sell, because you subconsciously notice that the lighting doesn't match.
Another problem with donor parts is the texture. In the Nr.26 morph, the breasts are blown up to about three times their original size... this gets noticable.
Look at some other "massive size" morphs, and look specifically at the nipples. Most likely, the details won't look right, because of scaling. There can also be deformations, when the breast are scaled uneuqally in proportions.
Here I solved this problem by simply using a different set of nipples that I didn't have to scale.
But the main problem I have found with the "donor" variant is the limitation to suitable templates. For a morph to look good and "mostly real", I need two images where lighting
and pose mostly match. I need to start with images that do not contain obstructions.
Better morphers than me might be able to work around this... I am lacking the necessary skills.
Well, enough with the rant. Practice makes perfect, it is said.
Next piece (in fact the first in this series) will be a mostly a reshaping variant... though I added to it heavily. That's for tomorrow. New works will come sporadeously... next project will be 3D modeling and rendering, and trying to see how to combine this with morphs.