I decided to study a bit more of the AI Art Generation process. Just wanted to see what other things could be accomplished. So, after some research into how the image is generated I've determined the core limitations of the AI image generation:
1. It is only as good as the reference library used to act as the feeding material which in turn is tied to...
2. The description (seed text) that more closely follows that library which still...
3. Can't generate a novel item or content.
That is why, so long as you use terms and reference a "style" library that has something similar to the terms you can create some of these rather realistic if amazingly proportioned women.
I experimented and found if one deliberately uses a reference (training content) that does not contain elements of the seed text you just can't generate anything relatable to your intent. That is why so many of these augmented and exaggerated women have a similar style or how two renderings will look more like variations of the same pose. That started me thinking.
What would happen if you start with an image and then describe BE onto it?
The problem is that all these AI generators are great at matching image to text, but not good at coming up with something not already within a seed image, regardless of the seed text in one step.
So, what happens when you use AI to create a fantasy woman with a generic description, that is an image created from pulling from the reference library and feed that image back into the AI, this time with a BE description. That way the original is built from the same stock of reference as the subsequent BE efforts.
Repeating the process with the result every time and looping many times with the description not directly describing the result but rather only a larger chest from the previous and setting the "strength" or permanence of the source image (just low enough to allow for change) one can generate a BE animation via AI art generation.
This is a fine line. Any stronger and the previous image locks in the major attributes and prevents growth, a little too low, and the image generated is too radically different to make a viable animation. It took a great deal of work finding not only that balance, but also the seed prompt to use across all frames that still allowed for BE and didn't imply some arbitrary maximum after which growth stopped.
So, here is a slightly different use of AI art generation - BE animation.
Essentially 64 consecutively inter-dependent images based of an original AI base image looped each time with a growth descriptive seed text all referencing a conducive library.
Hope people like.