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MP

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Re: Second Life state of the art in breasts
« Reply #225 on: July 20, 2010, 01:52:29 AM »
http://minkamade.blogspot.com

pics of me by me.

last one.

Mod edit: as mentioned above, you are required to abide by the policies of our host the BEA Owner just like everyone else here. That means reading and understanding the rules... if you wish to exceed the '1-1-1' post limit, you must assert your sole legal copyright to each image... simply saying '...of me by me' is NOT sufficient. Please re-read and abide by the rules here if you wish to participate... thanks.

« Last Edit: July 20, 2010, 11:32:54 AM by Palomine »

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MP

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Re: Second Life state of the art in breasts
« Reply #226 on: July 20, 2010, 02:04:16 AM »
Bangawoyo! found the one wanted show.. rest on blog ok yes? http://minkamade.blogspot.com


If you're going to post more than one of these pictures per day, we require you to include copyright statements --in the form "copyright (c) MP"-- in the messages with them. Please edit your messages and add them. Thanks.
« Last Edit: July 20, 2010, 08:11:37 AM by gonZo »

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Djoser

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Re: Second Life state of the art in breasts
« Reply #227 on: July 20, 2010, 05:28:05 PM »
Stylish clotes and great nipple piercings!!  :P
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mesh for Second Life
« Reply #228 on: September 15, 2010, 06:49:19 AM »
Wonderful news. Linden Lab has posted about progress toward mesh import in Second Life. The closed beta testers are no longer under NDA and can talk about and show results, and if you look on YouTube you can find some very impressive videos.

Why do I mention this here? Because it will be possible to use meshes one creates and imports for avatars. I hope it will mean some of the folks who have done excellent 3D graphics work in the field that interests us here will consider doing something in Second Life.

I personally am looking forward to it. I don't want to have to give up torso length to gain leg length, and while I am eternally grateful to the creators of prim breasts in Second Life and respect the work they do and the beauty of the results, it will be a joy to have breasts that are part of my avatar rather than attachments. (Prim breasts tend to be called "implants" and carry all the bad connotations that they have, however wrongly, in real life.)

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Djoser

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Re: mesh for Second Life
« Reply #229 on: September 15, 2010, 05:17:52 PM »
you mean it would be possible to have avatars looking like Ricky Java's, Foxtrot 3d's or other awesome artists? those are some great news hehe is as if the avatrs at last had huge boobs on their own ;)
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Re: mesh for Second Life
« Reply #230 on: September 15, 2010, 09:23:54 PM »
you mean it would be possible to have avatars looking like Ricky Java's, Foxtrot 3d's or other awesome artists? those are some great news hehe is as if the avatrs at last had huge boobs on their own ;)

We can hope, but don't enumerate your chicken fetuses. Ricky Java's wonderful work doesn't have to render in real time, and there will be a "N vertices = 1 prim" exchange rate for determining costs and what you can put on your land. So... I'm sure that it will be a huge improvement, but maybe not to that amazing level.

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Djoser

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Re: mesh for Second Life
« Reply #231 on: September 20, 2010, 05:22:15 PM »
Any improvement is welcome...as with almost anything there would be an exponential development in the enar future. Thanks for the news tho, Melissa.
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Re: mesh for Second Life
« Reply #232 on: October 07, 2010, 07:54:49 AM »
It's official. The open beta for mesh in Second Life starts on Wednesday, October 13th. There will be a special version of the client that supports mesh, and a separate grid to sign on to. Once there, you'll find that you have a goodly supply of Linden Dollars--they only exist on the beta test grid, and are there so you can experiment with mesh upload.

I am hoping for a veritable cornucopia of breasts built from mesh and, even better, enormous-breasted mesh avatars.

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Djoser

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Re: mesh for Second Life
« Reply #233 on: October 08, 2010, 02:39:45 PM »
I can't wait to see your assets built directly from mesh Ms. Yeuxdoux  ;D

Merging this thread too into the big/main thread about second life. -Pal

« Last Edit: October 25, 2010, 12:46:42 PM by Palomine »
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Hello again!
« Reply #234 on: October 24, 2010, 06:04:16 AM »
Time for another photo from Second Life. I went looking and I don't think I posted this one before...

Mod edit: Melissa, your posts are welcome, but please don't create yet another thread on a topic that already exists in multiple threads elsewhere (most also started by you as it happens). Please append to an existing thread on secondlife rather than create yet another new one just to post a pic... out of consideration for your host and for other users. There's no reason to needlessly clutter/fragment the forum. I'll be merging this thread into one of your existing ones. Thanks.

« Last Edit: October 24, 2010, 02:02:41 PM by Palomine »

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Bob Beam

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Re: Hello again!
« Reply #235 on: October 24, 2010, 08:57:53 AM »
Stunning indeed....     Perhaps it's time for me to get over to second life....   

Re: Second Life state of the art in breasts
« Reply #236 on: October 24, 2010, 11:01:02 PM »
Thank you, sir. I'll remember that.

P.S. As the reasoning applies at least as well to the thread "mesh in Second Life", please move it here as well.
« Last Edit: October 25, 2010, 04:46:15 AM by Melissa Yeuxdoux »

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Shara

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Re: Second Life state of the art in breasts
« Reply #237 on: October 25, 2010, 08:41:11 AM »
now if you could upload some BE-vids that'd be interesting


<<<animation fan>>>
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Djoser

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Re: Second Life state of the art in breasts
« Reply #238 on: October 25, 2010, 10:53:55 AM »
now if you could upload some BE-vids that'd be interesting


<<<animation fan>>>

i agree with her!!  ;D
Welcome to the internet, where men are men, women are men, and childr3n are the FBI

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Re: Second Life state of the art in breasts
« Reply #239 on: October 29, 2010, 07:50:26 AM »
Had to take a picture with my new favorite hair. The location, by the way, is the Tuck sim, home of Sveller Labs.