Re: Second Life state of the art in breasts
« Reply #270 on: November 28, 2010, 03:12:05 PM »
wow thank you very much i believe i found a new favorite site to go too ^^

also yet another picture more showing off the my AVi's body then her chest..
Stay Busty

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Djoser

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Re: Second Life state of the art in breasts
« Reply #271 on: November 29, 2010, 10:59:22 PM »
Thank you Melissa
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Re: Second Life state of the art in breasts
« Reply #272 on: February 21, 2011, 03:08:25 AM »
Greetings from Second Life... hope you're all doing well.

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Djoser

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Re: Second Life state of the art in breasts
« Reply #273 on: February 21, 2011, 01:26:07 PM »
Thanks for the pic, Melissa  ;D
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Re: Second Life state of the art in breasts
« Reply #274 on: February 22, 2011, 07:00:51 AM »
Later on, I think I managed to get a better shot... and now that it's safely a day later, here it is.

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Djoser

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Re: Second Life state of the art in breasts
« Reply #275 on: February 23, 2011, 01:16:18 PM »
Thanks again Yeuxdoux ;)
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Re: Second Life state of the art in breasts
« Reply #276 on: February 26, 2011, 12:10:12 PM »
OK, one more from the beach. /me waves to friends

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Djoser

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Re: Second Life state of the art in breasts
« Reply #277 on: February 28, 2011, 02:51:33 PM »
Very nice location ;)
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Re: Second Life state of the art in breasts
« Reply #278 on: March 18, 2011, 08:50:34 PM »
OK... I' m facing away, but I think in terms of composition and lighting and such, this is as good as I can do. Hope you like it.

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rtpoe

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Re: Second Life state of the art in breasts
« Reply #279 on: March 19, 2011, 10:09:56 PM »
Amazing! Beautiful reflections...

I'll probably make a desktop wallpaper out of it...
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Bigbean

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Re: Second Life state of the art in breasts
« Reply #280 on: March 20, 2011, 09:41:20 AM »
Looking for "Second Life" I see a thread that goes back to 2007, so perhaps it's time to describe the current state of the art in Second Life breasts.

A major advance in realism, or perhaps verisimilitude is the better term, came with the "sculpted prim". Rather than being a simple geometrical shape, a sculpted prim (in the initial version at least) is like a sphere that you can poke in or out where certain latitude and longitude lines intersect. (Right now there's a move underway to allow mesh import, which I expect will make things even better.) There are a fair number of vendors of prim breasts.

(By the way, prim breasts aren't just for those who want to have enormous breasts. The high end of the size scale for the stock Second Life avatar looks really bad--does anyone, save maybe the Bizarro World version of Lois Lane, have breasts with corners?--so prim breasts allow a pleasing shape over a wide range of sizes, and, at least up until a recent version of the Emerald Second Life client, it's been the only way to jiggle.)

Prim breasts can be scripted, so that they can grow or shrink on command, and even lactate (using "particle generators"). These days, they often come with a heads-up display to control position, size, clothing (a layer around them that can be made opaque or transparent), lactation, and even skin texture and color. Implant Nation (a name I really don't care for--prim breasts are made necessary by the limits of the SL avatar, but I don't like to think of them as implants!) was the first, as far as I know, to create prim breasts with HUDs; nowadays they are a common feature of prim breasts.

Prim breast makers typically provide some tops, and Smashing Prims was a pioneer in making really nice clothing that came with prim breasts that had matching textures, but the use of a clothing layer has made it possible for third parties to create clothing for use with prim breasts, and there's now a flourishing group of makers of such clothing. (I'm hoping that it will expand further, and that there will be more modest clothing to choose from as time goes on.)

You've already heard of Big'Uns and EPIC. There are other establishments dedicated to well-endowed dancers, though to the best of my knowlege, Hooterville, mentioned in another thread, is no more.

There's also a lot of Second Life based machinima--perhaps it would be a good medium for those wanting to do video involving breast expansion?

P.S. Second Life, with its emphasis on user-generated content, is the only virtual world I know of that caters to those who wish to have figures that vary from the mainstream. (Admittedly I'm not totally familiar with the field--I may try Red Light Center, if it will run under WINE (it's Windows-only... ptui!) to see whether it allows one to be well-endowed.
For clarity I haven't read your post yet. I will read it after I make my reply here. While that seems illogical, for me it helps because I find that when I replay after reading a post sometimes I get stuck in a mode of thinking and can't break out of it without some time away. So i'll read after I make my comment below.

I've tried SL and I went to boobylopolous (spelling). Some of hte textures and models are very nice. One of hte things that's a turn off for me is the clothing. It's more like a texture than ti's clothing! For me what's imagined to be underneath and what's on the surface gives me greater arousal. I love the clothes women wear. So when I see clothing that looks like a texture it just doesn't do it for me like I want it too. Other than that, as they continue to add to the polygon counts and so on, it's eye candy and welcome.

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Bigbean

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Re: Second Life state of the art in breasts
« Reply #281 on: March 20, 2011, 09:46:41 AM »
To my mind, the whole concept of 3d generated breasts (especially in MMOs) isn't driven by the realism of the image as much as the suspension of disbelief that the participants follow. In short, give me a game with crappy BE and someone who is willing to act like it's really happening over a well detailed version any day.

But then again if Second Life allows for machinima and a skilled someone takes it for a ride, then you've got my attention.
I would agree but I think it has more to do with style than it does believing in what you're doing. A project that attempts to be realistic will always fail, but a project that maintains its style and is unique enough is a project that will not fail you. This is how I see it. It's a failure of style and genius.

Not to say that realism fails. I think art and things like this are free to go where they want. Impressionism and Realism are part of history. They will continue to be a part of things for the foreseeable future. And even though I said a project that attempts to be realistic will always fail I must also admit before someone mistakes what I'm saying that judged on realism alone it fails but if you judge it on other merits like subject or politics then it might have redeeming qualities that restore its value. I still have my art book from school. One of the things you do when you look at a painting is you look at the history and every element in the painting. The message and the setting and all of these other things come together and can make or break a painting. Whether it's a photograph or just simple a painting doesn't matter much. It's very important it defining how important the work is to people.
« Last Edit: March 20, 2011, 10:11:27 AM by Bigbean »

Re: Second Life state of the art in breasts
« Reply #282 on: March 20, 2011, 06:09:32 PM »
For clarity I haven't read your post yet. I will read it after I make my reply here. While that seems illogical, for me it helps because I find that when I replay after reading a post sometimes I get stuck in a mode of thinking and can't break out of it without some time away. So i'll read after I make my comment below.

I've tried SL and I went to boobylopolous (spelling). Some of hte textures and models are very nice. One of hte things that's a turn off for me is the clothing. It's more like a texture than ti's clothing! For me what's imagined to be underneath and what's on the surface gives me greater arousal. I love the clothes women wear. So when I see clothing that looks like a texture it just doesn't do it for me like I want it too. Other than that, as they continue to add to the polygon counts and so on, it's eye candy and welcome.

I wholeheartedly agree with you. The use of painted-on textures for clothing in Second Life is one of the big killers of verisimilitude. Jeans look like they're vacuum sealed to your rear, and for women who don't use prim breasts, T-shirts look vacuum sealed to their breasts, rather than taking a short cut across the concavity of cleavage the way a real top would, so that text and art on T-shirts are warped into an unrecognizable blob.

That said, prim breasts with clothing layers help in this regard, because the clothing layer is pretty much, as they say in the math biz, the convex hull of the bust. It's not perfect, of course; to be perfect, you'd want stress wrinkles and jiggle... but it's a great advance.

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Bigbean

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Re: Second Life state of the art in breasts
« Reply #283 on: March 22, 2011, 07:26:35 PM »
I wholeheartedly agree with you. The use of painted-on textures for clothing in Second Life is one of the big killers of verisimilitude. Jeans look like they're vacuum sealed to your rear, and for women who don't use prim breasts, T-shirts look vacuum sealed to their breasts, rather than taking a short cut across the concavity of cleavage the way a real top would, so that text and art on T-shirts are warped into an unrecognizable blob.

That said, prim breasts with clothing layers help in this regard, because the clothing layer is pretty much, as they say in the math biz, the convex hull of the bust. It's not perfect, of course; to be perfect, you'd want stress wrinkles and jiggle... but it's a great advance.

I'm not sure what you're saying here, but by all accounts it looks good. Keep in mind that there're many clothes I saw in SL that I liked even though I could see that much of the clothing was a texture. The news that there's another layer on top of it, if I read it right, suggests that clothing would be more realistic. Which is the desired effect. I hope so! As for wrinkles and physics, I love those too, but can't have everything all at once! Patience, young jedi friend!
« Last Edit: March 22, 2011, 07:35:05 PM by Bigbean »

Re: Second Life state of the art in breasts
« Reply #284 on: March 29, 2011, 09:26:06 PM »
I'm told that someone did a set of illustrations that intentionally didn't show all the model's breasts; instead they were clipped at the edge of the frame so the viewer could imagine their size as he or she wished. It occurred to me that a photo I took this morning with the intent of displaying the earring is of that sort, so, for your enjoyment: