I think the console room designs (since the movie) have been somewhat conscious choices to reflect the Doctor in some theme or style. In the movie, the Eighth Doctor (and even the brief amount we saw of the Seventh) had a sort of steampunk-y, 1800's/Victorian-meets-the-future type aesthetic, and so there was a control room with steel beams, wood paneling, and neat little levers, switches, and a pull-down monitor with the overhead starfield and sleek crystals in the time rotor (the central column thing).
The Ninth/Tenth Doctors were both very much products of the post-Time-War fallout (which would've removed the TARDIS' main/original power source), and so the console room was a more stripped-down stony/coral structure (which also lent itself to the 'TARDIS is alive' plot elements). There were exposed cables hanging around, grates & catwalks made of metal mesh, and the console itself had all sorts of stuff bolted on or wired up to it--from keyboards and monitors to gears and levers--and there was a toolkit hanging from it too, all of which indicated just how much damage and/or jury-rigging must've had to be done in the wreckage/aftermath from the devastation of the Time War.
The Eleventh Doctor's first control room...well, I stand by my assessment that it looked like a box of toys and other k1ds' stuff exploded and embedded into a glass-and-brass structure. It wasn't necessarily all bad...I liked the stairs and the big monitor screen, the shiny brass was actually quite nice, and the glass floor with all the tech-guts underneath the console was fine. I just hated looking at the goofy controls and that bubbled glass spike inside the rotor. Technically though, it matched with the Eleven/Amy dynamic, where he was her "imaginary chi1dhood friend" and the stuff of fairy tales. And Moffat did seem to skew several adventures towards the younger viewers, with various instances of k1ds being in trouble and the Doctor working to rescue or save them. So in that respect, the season 5/6 console was appropriate...I'm just annoyed that the "hey, this is geared towards chi1dren because that's our main viewership" implications got shoved at the audience's face every time the controls were on screen. Because the program can be made viewable to the younger audience members without alienating the rest of the viewers or needlessly pandering/dumbing down the stories or visuals in the process, but apparently Moffat didn't care to make that effort.
I don't know what direction is in store for Eleven's future adventures, or companions, or the themes and styles between them, and I don't know how much I'll like the new control room until I've seen it in action for more than a brief scene...but for the moment it's a welcome change from the toybox-explosion.